THE GAME
Small golf game prototype I made in Unreal Engine 5 using C++ for a school assignement. It uses Lumen, so you may experience poor performance if your computer does not meet the requirements.
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MY ROLE
UI
I designed, animated, and coded the UI which consists of a main menu, a level selector, a help menu, a HUD and a pause menu. I like minimalist UIs but making them original and not bland is a real challenge.
GAMEPLAY
I coded everything in C++, which made dealing with InputModes really difficult. While testing the strikes, I realized that being able to strike the ball while it's still moving is infinitely more enjoyable than waiting for it to come to a stop. So I decided to slow down time when preparing a strike to make the game still playable.
THE TEAM
- GAME PROGRAMMER : Raphael Coimbra.
- GAME ARTIST : Killian Diakouka.