THE GAME
Small tank prototype that I made in Unreal Engine 5 using C++ for a school assignement. It uses Lumen, so you may experience poor performance if your computer does not meet the requirements.
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MY ROLE
MAIN MENU
I designed, animated, and coded the UI which only consists of loading screen and a main menu with a Play and Quit button.
MOVEMENTS
I coded the tank's movements. I tried to make it as realistic as possible while still keeping them snappy or arcady and fun. The turret rotates independently. The body follow rotates towards the direction the player wishes to go, making the movements feel very smooth.
SHOOT
The tank randomly shoots stuff like paper airplanes and cardboard boxes upon pressing the fire button. It's a very simple and fun feature to code.
THE TEAM
- GAME PROGRAMMER : Raphael Coimbra.
- GAME ARTIST : Killian Diakouka.