THE GAME
i hate geometry is a game done using C++ and SFML. It's a simple dungeon crawler type of game where you go through rooms fighting an ever increasing number of random enemies. Each enemy has a color associated with its attack pattern. Random buffs or debuffs are scattered around the rooms.
2
MY ROLE
MOVEMENTS AND AI
I coded the player's movements as well as the AI's. There is no RigidBodies or Collision boxes so I had to use overlaps and set positions to mimic collisions.
BUFF / DEBUFFS
We wanted to make the game more exciting so I coded a way to easily create buffs and debuffs that directly affect the game.
THE TEAM
- GAME PROGRAMMERS : Raphael Coimbra, Julien Aberton.