THE GAME
In a medieval fantasy universe, incarn magicians selling their services to the population. You will have to create a spell by choosing its element and its effect in order to find the perfect solution to your customer’s problem. To do that, in a centuries-old spellbook, poses corresponding to each element and effect are written in it. Now, take the pose!
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MY ROLE
AI - GAMEPLAY BRIDGE
While Nicolas was working on the AI itself and Maxence on the gameplay loop, I programmed a kind of API as easy to use as possible that acts like a bridge between data sent by the AI and the gameplay loop features. I also designed it so that the game could still be tested even if the AI was being worked on (which proved to be very useful!).
WEBCAM
I created a tool that the designers could use to easily animate the webcam's render view. I also integrated a feature that let the game take a screenshot of itself and send it to Google Drive.
THE TEAM
- GAME PROGRAMMERS : Raphael Coimbra, Maxence Dupin, Nicolas Manach.
- GAME ARTISTS : Deirdre Aragnou, Matthieu Cadet.
- GAME DESIGNERS : Marie Alves Da Costa, Hugo Costard, William Lavergne.
- GAME PRODUCER : Louis Biousse.